That means, that group which met many hostiles or suffer great loses will call for help. If dzn_dynai_allowGroupResponse variable is true - group reactions will be used. Vehicle Road Hold/Road Patrol - vehicle group will hold their position at the road/patrol roads Groups Reaction Vehicle Hold - vehicle group will hold therir position (static, AAA, defensive position) Vehicle Advance - vehicle group will move through keypoints or several random points and will hold on the last checkpoint. Vehicle, Vehicle Patrol - vehicle group will patrol through keypoints or random points in cycle. Use different second value in vehicle array ( ) to get different behavior: Parameters: zone's GameLogic, array of pos3ds , , ]] call dzn_fnc_dynai_setZoneKeypoints - set new keypoints for zone.dzn_zone1 call dzn_fnc_dynai_getZoneKeypoints - return all zone's keypoints (array of pos3ds).Parameters: gamelogic object, pos3d, direction (optional) , 90] call dzn_fnc_dynai_moveZone - moves and rotates given zone.dzn_zone1 call dzn_fnc_dynai_activateZone - activates zone and start spawn groups.If zone is not active by default and before it activated you can use some functions to control zones:
Dynamic AI with Blackjack and Whores License: APL-SA Dependencies